DMP/3D Environment Artist
This reel showcases a selection of shots from a larger body of work.
I was responsible for several key sequences, including:
The opening shots set on Earth
Various hangar shots requiring wall and floor extensions
Matte painting work for the interior environment where the "Holy Grail" was discovered
For the large-scale snow environments, I began by creating a layout, then generated a matching terrain in World Machine. I brought the terrain into 3ds Max for further development and lighting, followed by an overpaint in Photoshop, which was re-projected in Nuke.
Most of the other shots involved simple geometry with an overpaint in Photoshop, projected in Nuke for final integration.
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