DMP/3D Environment Artist
This reel showcases a selection of shots from a larger body of work.
I was responsible for several key sequences, including:
The opening shots set on Earth
Various hangar shots requiring wall and floor extensions
Matte painting work for the interior environment where the "Holy Grail" was discovered
The opening shots set on Earth
Various hangar shots requiring wall and floor extensions
Matte painting work for the interior environment where the "Holy Grail" was discovered
For the large-scale snow environments, I began by creating a layout, then generated a matching terrain in World Machine. I brought the terrain into 3ds Max for further development and lighting, followed by an overpaint in Photoshop, which was re-projected in Nuke.
Most of the other shots involved simple geometry with an overpaint in Photoshop, projected in Nuke for final integration.